NetLogo+Model+Library

< The Aleph : Erosion >


 * __Existing Model Categories__**

__I.D. (unverified)__ __II.D. Evolution__ II.D.2. EvoLab II.D.3. Genetic Drift __II.P. (unverified)__ III.__A. Chemical Reactions__ III.A.1. Acids and Bases III.__B. Crystallization__ III.__C. Diffusion Limited Aggregation__ III.__D. Gas Lab__ III.D.3. (unverified) III.__E. Heat__ III.E.2. (unverified) __III.F. Materialism__ III.F.1. (unverified) III.__G. Mechanics__ III.G.1. (unverified) III.__J. Waves__ III.J.4. (unverified) III.__K. (unverified)__ IV.__A. Cellular Automata__ IV.A.3. CAID Simple Examples __VI.D. Fractals__ VI.__E. Probability__ VI.E.3. (unverified)
 * I. __Art__**
 * II. __Biology__**
 * __III. Chemistry & Physics__**
 * __IV. Computer Science__**
 * __V. Earth Science__**
 * __VI. Mathematics__**
 * __VII. Networks__**
 * __VIII. Social Science__**
 * __IX. System Dynamics__**
 * __X. Perspective Demos__**
 * __XI. Code Examples__**


 * __NetLogo Model Library: Behavioral Reclassification & Rough Description__**


 * __Agent Based Models (Turtles)__**

I.B. Fireworks: Rockets I.D.1. Geometric Top-Down: Turtles Drawing shapes I.D.2. Kaleidoscope: Hatch Turtles – Die II.P.4. Tabonuco Yagrumo: Diagram – system dynamics modeler – output – user frequency II.P.5. Tabonuco Yagrumo Hybrid: Growth – Death – System Dynamics Modeler – Reproduce empty patches III.K.2. Scattering: Gravity – Base parallel particle patches IV.C. Turing Machine 2D: Processor “Heads” aligned & parallel VI.A. 3D Solids: Cartesian/Spherical coordinates – color simulated depth VI.B. 3D Surface: Simple COS code VI.C. Conic Sections: Turtles aggregate in relation to points VI.D.1. Koch Curve: Divides line in 3 – equilateral triangle VI.D.2. L-System Fractals: Turtle simple rules – multiply (Breed) VI.D.3. Sierpinski Simple: Point of origin – Geometric progression/hatching of turtles VI.D.4. Star Fractal: Hatch turtles at points along path VI.E.1. Random Walk 360°: Turtles start @ origin – mapping radial grid VI.E.2. Three Doors: Reward based turtle movement VI.E.3.a) Random walk Left Right: Single point turtle origin behavioral movement VI.G. Turtles Circling: Radius traced (drawn) by turtle circle XI.B. Halo Example: Identify individual turtles XI.E. Movie Example: Save model simulation as movie


 * __Agent Interaction Models (Turtles Interact)__**

I.C. Follower: Leader-Follower II.A. AIDS: Infection chance – symptoms show II.B. Ant Lines: Leaders Lead – Followers Follow – Create custom leaders II.D.3.b) GenDrift T: Turtle Shifts – Reproduce & Die II.E. Fireflies: Time clocks / Turtle II.F. Flocking: Flock mates – nearest neighbor – separate II.K. Shepherds: Redistribution of objects by fast agents moving randomly – (Object move?) II.N. Virus: Immune – Sick – Healthy III.A.1.a) Strong Acid: Add Base – Semi-circular pulse from center III.B.1. Crystallization Basic: Metal cooling “Grain” patterns – fixed turtles rotate patterns III.B.2. Crystallization Directed: Heat dispersion controlled III.B.3. Crystallization Moving: Random movement of turtles – more rigid finalized patterns III.C.2. DLA Alternate: No Grid/more accurate – only turtles III.C.3. DLA Alternate Linear: Multiple Aggregates III.G.1.b) N-Bodies: Central sun & planets w/ random particles III.H. Polymer Dynamics: Elasticity Between neighboring connections III.J.2. Rope: Elasticity Between Neighbors – Driving force – receiving point III.J.3. Wave Machine: Driving force – 3D III.J.4.a) Doppler: Wave – components move – linked to object III.J.4.c) Speakers: Multiple lines (ropes) across world – listening point movable IV.A.7. Life Turtle – Based: Uses turtles instead of patches IV.E. Wandering Letters: Each letter knows previous letter VII.A. Giant Component: Connections of turtles VII.B. Preferential attachment: Breed links – aggregation on popular points – point of origin VII.C. Small Worlds: Highlight neighbors & connections VIII.A. Segregation: Neighbors must be similar X.B. Flocking (Perspective Demo): Follow Bird 3D X.C. Gas Lab Gas in a Box (Perspective Demo):3D Ride Gas molecule XI.A. Grouping Turtles Example XI.G. Tie System Example: Tie command solar system XI.H. Vision cone example: In cone turtle patch altering


 * __Agent/External Interface (Turtles/Mouse Interface)__**

II.D.2.a) Bug Hunt Camouflage: Mouse Interface – Predatory II.D.2.b) Sunflower Biomorphs: Breed (spawners) [petals] III.G.1.a) Gravitation: Mouse position mass – velocity of turtles – mass of bodies III.J.1. Lattice Gas Automation: Mouse focused circle pulse III.J.4.b) Raindrops: Mouse-click drops – propagate waves III.K.1. Electrostatics: Mouse – To Gravitate – update force – update velocity – update position VI.F. Pursuit: Followers & Leaders on Grid – Mathematical functions


 * __Field Based Models (Patches)__**


 * __Field Interaction Models (Patches Interact)__**

II.D.3.a) GenDrift P: Patch colors II.G. Fur: Initial Patch density ratio II.P.3. Plant Growth: Water – sugar – other – patches own moisture – light – diffuse – shape III.A.2. B-Z Reaction: Chemical oscillation III.C.1. DLA: Seed in center – Random particles stick to patches III.C.4. DLA Simple: All particles exist at beginning III.E.1. Boiling: Heat Patches III.E.2. a) Heat Diffusion: Plate of material III.F.1.a) Materialism Grain Grow: Equal Neighbors – Similar Crystal III.I. Sand: Downward movement rules – spout IV.A.1. Brian’s Brain: Firing – Refractory patch cells – white firing – Red Refractive – Black Dead IV.A.2. CAID Elementary: Binary Simple – Left & Right – Down IV.A.3.a) CAID Rule 110: Copies cells from top – bottom – continuous single patterns IV.A.3.b) CAID Rule 90: Geometric pattern IV.A.4. CAID Totalistic: Different Rules IV.A.5. CA Stochastic: Entropy – Growth from top IV.A.6. Life: Binary cell birth V.A. Erosion: Elevation as shades of white – black – drain edges of model – decrease elevation w/ water passing patch


 * __Agent/Field Interface (Turtles/Patches Interface)__**

I.A. Diffusion Graphics: Heat - Hidden Turtles – Diffusion II.C. Ants: Carrying Food – Drop size – Patches as Chemicals – Nest Scent II.D.1. Cooperation: Cooperative Cows – Greedy Cows II.D.4. Peppered Moths: Age determined Reproduction – Colors vary on patch environs II.H. Heat bugs: Ideal Temp – Output Heat II.I. Moths: Moths Moth II.J. Rabbits Grass Weeds: Grow Grass & Weeds – Rabbits reproduce – Energy obtained II.L. Slime: Chemical Patches II.M. Termites: Aggregation of wood chips II.O. Wolf Sheep Predation: Energy – Reproduce – Grow II.P.1. Daisy World: Patches-own [temperature] – time – Global Temp II.P.2. Honey Comb: Turtles Drop Chemical patches II.P.6. Wolf Sheep Stride Inheritance: Reproduction inheritance of attributes mutates III.D.1. Gas Lab Adiabatic Piston: Gravity – Energy – Momentum – Bounce III.D.2. Gas Lab Maxwell’s Demon: Controlled Admission of particles III.D.3.a) Gas Lab Pressure Box: Pulse from side III.D.3.b) Gas Lab Second Law: Propeller Plot III.E.2.b) Thermostat: Patch indicator IV.B. Painted Desert: Multiple (colored) termite wood piles IV.D. Vants: Virtual binary ants – white/black patches - 90° Left or 90° Right V.B. Grand Canyon: Imported image patches – rain drops follow patch elevations – watch rain drops/draw VI.H. Voronoi: Territorial (cellular) patches linked to points IX.A. Wolf Sheep Predation (docked): System Dynamics modeler X.A. Ants (Perspective Demo): BD functions & follows XI.C. Line of sight Example: Elevation & path determined by height assigned to patches XI.D. Look Ahead Example: Agent sets do not co-exist on patch XI.F. Neighborhoods Example: Paints patches around turtles


 * __Single Point of Origin__**

I.D.2. Kaleidoscope: Hatch Turtles – Die II.C. Ants: Carrying Food – Drop size – Patches as Chemicals – Nest Scent II.D.2.b) Sunflower Biomorphs: Breed (spawners) [petals] II.M. Termites: Aggregation of wood chips II.O. Wolf Sheep Predation: Energy – Reproduce – Grow II.P.6. Wolf Sheep Stride Inheritance: Reproduction inheritance of attributes mutates III.A.1.a) Strong Acid: Add Base – Semi-circular pulse from center III.C.1. DLA: Seed in center – Random particles stick to patches III.C.2. DLA Alternate: No Grid/more accurate – only turtles III.D.3.a) Gas Lab Pressure Box: Pulse from side III.J.1. Lattice Gas Automation: Mouse focused circle pulse III.J.4.b) Raindrops: Mouse-click drops – propagate waves IV.C. Turing Machine 2D: Processor “Heads” aligned & parallel IV.D. Vants: Virtual binary ants – white/black patches - 90° Left or 90° Right VI.D.3. Sierpinski Simple: Point of origin – Geometric progression/hatching of turtles VI.E.1. Random Walk 360°: Turtles start @ origin – mapping radial grid VI.E.3.a) Random walk Left Right: Single point turtle origin behavioral movement VII.B. Preferential attachment: Breed links – aggregation on popular points – point of origin IX.A. Wolf Sheep Predation (docked): System Dynamics modeler X.A. Ants (Perspective Demo): BD functions & follows XI.E. Movie Example: Save model simulation as movie XI.G. Tie System Example: Tie command solar system

