Codes

//if (world[x][y][1]
1)//===

0 && world[x][y][0]
1))===

if (world[x][y][1]
-1)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

0 && world[x][y][0]
1))===

if (world[x][y][1]
-2)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

0 && world[x][y][0]
1))===

if (world[x][y][1]
-2)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

0 && world[x][y][0]
1))===

if (world[x][y][1]
-1)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

0 && world[x][y][0]
1))===

if (world[x][y][1]
-1)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

1 && world[x][y][0]
1))===

if (world[x][y][1]
-1)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

1 && world[x][y][0]
1))===

if (world[x][y][1]
-1)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===

//if (world[x][y][1]
1)//===

0 && world[x][y][0]
1))===

if (world[x][y][1]
-1)===

//for (int x//
=0; x < sx; x= x+1) {

//for (int y//
=0; y < sy; y= y+1) {

3 && world[x][y][0]
0)

//if ((count < 2 || count > 3) && world[x][y][0]
1)//===