Group+Work

NetLogo** Two erosion models: Erosion, Grand Canyon
 * TEAM ALEPH

replacement of topo 2D information for one model looking at parameters in another- such as increased smoothness


 * NETLOGO is a programmable modeling environment for simulating natural and social phenomena. It was authored by Uri Wilensky in 1999 and is in continuous development at the Center for Connected Learning and Computer-Based Modeling.**


 * Welcome to NetLogo!**

• Modelers can give instructions to hundreds or thousands of independent "agents" all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.

• lets students open simulations and "play" with them, exploring their behavior under various conditions.

• has extensive documentation and tutorials. It also comes with a Models Library, which is a large collection of pre-written simulations that can be used and modified.

• can also power a classroom participatory-simulation tool called HubNet.

• is the next generation of the series of multi-agent modeling languages that started with StarLogo.

//**Creating Landscapes:**// - Did you ever feel like playing God? Just a little? Well…here is a step by step walkthrough on how to at least be able to make landscapes. - Making landscapes is an important field in any 3D program. First of all, a height map is a painted map that represents a height field. The light colors are the highest points, while the darker points are the lower point. - So how do we go about making these height maps? Photoshop can be used. The first thing we need to do is use our paint program to make a peak then sketch the landscape. Next, we need to make the appearance of erotion.

- Now, it’s time to use MAX. For the landscape, we make a box (size 200x200) with 50x50 segments in length/width. This box is the basis of our landscape. To make a landscape out of it, we use the displace modifier. This modifier is not in the default set of MAX modifier, so we need to add it.

- We have to play around with both the paint program and the MAX program to achieve the landscape we want.